Left 4 Dead 2
Left 4 Dead 2 ... 05.07.2010 10:49

Umfassender Patch für die Xbox 360 erschienen

Alle Konsolenspieler dürfen heute besonders aufatmen, denn Valve hat für die Konsolenversion der Untoten-Apokalypse einen Patch aufgespielt, der die Änderungen des Versus-Gameplays nun auch implementiert. Weiterhin wurden auch das Bot-Verhalten und einige Fehler ausgebessert! Der Changelog wie immer zum Nachlesen:

    Left 4 Dead 2 Changelog Xbox 360



    Versus Changes
  • Added a 25 point scoring penalty for using a Defibrillator.
  • Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.
  • Removed dynamic Pill conversion to First Aid Kits.
  • Removed Explosive Ammunition.
  • Increased Jockey damage per second.
  • Removed Jockey’s damage delay.
  • Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .
  • Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.

    Survivor Bot Changes
  • Improved SurvivorBot’s ability to support players who stop moving to fight infected.
  • Improved SurvivorBot’s ability to support players in tight spaces.
  • Changed Survivorbot item hunting behavior.
  • SurvivorBots now stay closer to human players in all game modes.
  • Fixed Survivorbot navigation issue in The Passing: Riverbank.
  • Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.
  • Fixed condition where SurvivorBots would not enter the saferoom.

    Other Changes
  • Increased self-inflicted friendly fire damage from the Grenade Launcher.
  • Fixed bug where the M60 would reset its ammo if dropped in certain situations.
  • Shortened spawn times for human Special Infected when the Infected team isn’t full. The time difference is added to the timer of the next bot in line to spawn.
  • Fixed AI tanks sometimes not getting assigned to human players.
  • Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.
  • Fixed exploit in The Passing where players could get outside the world.
  • Fixed commentary maps crashing on load, restored commentary option in main menu.
  • Fixed team lobbies not working correctly for some game modes.



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